Pull The Strings performance animation tutorial (Kinect Arm Tracker and Unity)
Give life to virtual muppets with performance animation.
Tutorial for animating a muppet in real-time with digital puppetry methods.
Captures and maps the hand gesture to the head of a muppet with Kinect Arm Tracker, Pull The Strings Alpha version and Remote Control for Unity (stringless extension)
This is a first trial of Virtual Marionette Ecosystem.
A digital puppetry framework based on middleware mediation philosophy.
This video shows a tutorial on how to drive virtual muppet-style characters in real-time with our hands using the Microsoft Kinect.
It provides a methodology based on three major steps, capturing the motion, processing the data, and mapping it to the character.
It makes use of Arm Tracker developed by Theo Watson (Design I/O) to retrieve the hand gestures and position. The data is sent to Pull The Strings environment for processing. Pull The Strings is a marionette programming engine that works as a digital mediator between devices and applications, it provides the building blocks for the digital puppeteer to establish the manipulation semantics. It is a visual programming language inspired by the strings of the marionettes and by the patch cords that connect modules in the old analog video synthesizers. In this environment the signals are processed and sent to the network. Finally the data arrives to Remote Control for Unity which is a plugin that facilitates the mapping of OSC messages.
This ecosystem provides flexible, scalable and collaborative environment suitable for live performances.
Pull The Strings is now available in alpha version just for OSX 10.9 with limit operators.
You can download it from: www.virtualmarionette.grifu.com